Algorithmic Engagements 2009

Tasks

Rectangles (Round 0)  
Tables [B] (Round 1)  
(K,N)-Knight [B] (Round 2)  
Dice [A] (Round 2)  
Pawn [B] (Round 3)  
Drilling [A] (Round 3)  
The way to Bytemountain [B] (Round 4)  
Stamps [A] (Round 4)  
Byteantean towns [B] (Round 5)  
Circular game [A] (Round 5)  
Permutation [B] (Round 5)  
Quasi-template [A] (Round 5)  
Cakes [A] (Round 6)  
Diamond [B] (Round 6)  
Cards [B] (Round 6)  
Fishes [A] (Round 6)  
Chess (Final round - practice session)  
Rectangles 2 (Final round - practice session)  
Type two de Bruijn sequences (Final round)  
Fibonacci machine (Final round)  
Colouring (Final round)  
Programming contest (Final round)  
Permutations (Final round)  
Watchmen (Final round)  
Tram (Final round)